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Resume

 

Sulivan Luiz de Oliveira
São José, Santa Catarina – Brazil
sulivan.sln@gmail.com
 

OBJECTIVE

  • To be a 3D vehicle/props artist, part of a creative and collaborative environment developing fun games, learn along with my teammates and always seeking for the technical excellence.

 

PERSONAL SKILLS

  • Able to follow concept art closely.

  • Able to work within big and small teams.

  • Able to self-manage or work individually if necessary.

  • Able to work under pressure of tight deadlines.

  • Able to adapt to pipeline changes.

  • Willing and able to learn new software and techniques as needed.

 

SOFTWARE

  • 3D Studio Max

  • Photoshop

  • Unity3D

  • Tortoise/Mercurial SVN

  • Crazybump

  • nDo2

  • xNormal

  • Substance Painter

 

SKILLS

  • Understanding of art pipelines for games and insertion of assets in game engines.

  • Subdivision modeling of high poly assets.

  • Texture baking.

  • Low/High polygon modeling.

  • Texture painting.

  • Basic skinning/rigging and animation skills.

 

LANGUAGES

  • Fluent in Portuguese (native).

  • English (advanced).

 

EXPERIENCE

DRM Modding Team | 2015 – present

  • DRM revival Mod for Assetto Corsa | 3D Artist, Texture Artist| Jan 2015
    It's a Mod car pack with 10+ cars from the Deutsche Rennsport Meisterschaft (77-84) made by a core team of 3 members in our spare time. I'm responsible for updating the existing low poly base meshes of some cars, adding details both in the interior and exterior, creation of new cars, textures, materials and also the integration of the 3d models in the game engine.

Hoplon Infotainment | 2011 – 2014

  • Project Amerika | 3D Artist Intern | Feb 2014
    Freemium tactical RPG for iOS & Android, based on Latin America culture, The project would be published by Square Enix Latin America, but unfortunately it was cancelled.
    Responsible for the creation of general props and textures.

  • Minhokarts | 3D Artist Intern | Jan 2013-Jan 2014
    Responsible for many tasks such as the creation of several game assets (karts, props, environments, etc) insertion of content into the game engine, material creation, asset optimization, and more.

  • Taikodom | 3D Artist Intern | Oct 2011-Dec 2012
    Responsible for the creation of some game assets like ships, props, gfx and also their textures.

 

Calibre Games | 3D Artist Intern |Mar 2011- Jul 2011

  • Creation of low poly characters, props, gfx and textures for Nintendo DS games.

 

Codcel Entertainment | Co-owner | Dec 2004 - Feb 2011

  • Creation of low poly characters, props, gfx and textures textures for Nintendo DS games.

  • Creation of 2d sprites for java (j2me) based cellphone games

 

SHIPPED TITLES

  • Julias Abenteuer im Reiterland (PC) - 2007

  • Wendy - Der große Preis von Rosenborg (PC) - 2007

  • Wendy: Das Pferde-Hospital (Nintendo DS) - 2008

  • Hexe Lilli entdeckt Europa (Nintendo DS) – 2009

  • Gina Lisa Power Shopping (Nintendo DS) – 2009

  • Mein neues Leben - (Nintendo DS/ Wii) – 2011

  • Taikodon Taikodom: Living Universe – 2012

  • Minhokarts (Facebook) – 2013

EDUCATION

UTFPR (Federal Technological University of the State of Paraná)
Technologist in informatics (2002-2011)

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